"Lime is wonderful, takes the pain out of coding!" - Robert, Penney Design
Powered by Lime

Your Corona ® needs a Lime.

Lime is a Lua library created for the Corona ® SDK which allows you as a game developer to easily include tile maps created in Tiled within your game.

Not only can Tiled be used as a level editor you can also use its simple yet flexible Property features to allow a level designer to set up all kinds of game logic without the need for a programmer to change any code thus allowing easier gameplay tweaking.

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           Lime image sourced from here. RPG Tileset sourced from here.

Screenshots

  • From editor to game in 4 lines of code.
  • A simple level created in Tiled. Notice the Objects (grey outlines) used as building blocks for physical platforms.
  • A map running in the iPhone simulator.
  • Another simple level showing multiple tilesets and hidden layers.
  • Setting Physics properties for a map.
  • Setting properties for a physical object used as a platform.
  • A simple (and experimental) Isometric map!
  • Orthogonal RPGs are just one of the many possibilities.
  • Does a Top-Down Shooter take your fancy?
  • Or even a Side-Scroller?
  • Maybe as an overhead map for an RPG?

Features

Easily load maps Easily load maps Create your map in Tiled and have it running in your game in just three lines of code.

Very fast Very fast No matter how big or complicated your map is, Lime will always allow for a consistently high framerate in your game. Please note, currently there are performance issues on hardware which Ansca and myself are looking into.

Simple physics Simple physics With your physical world prepared in Tiled and loaded in Corona you only need one more line of code to get it all built.

Camera control Camera Control Smoothly slide to different locations, track objects or instantly jump to another area as easily as writing this sentence.

Nearly limitless potential Nearly Limitless Potential By taking advantage of the Property features of Tiled you will be able to create nearly any game type imaginable. You just bring the ideas.

Make games faster Make Games Faster By seperating out the map creation you will be able to delegate that job to a level designer and spend more time on gameplay.



More Features